A new Fasteroids is coming
Fasteroids started out a number of years ago as a way for me to learn GameMaker Studio. Like many people I was (and still am) working full time, caring for a family, and juggling other projects and commitments. But I had the itch to make a game, and the opportunity to make one came up when I saw GameMaker Studio 1.4 on sale on a Humble Bundle. When I started Fasteroids I had no idea it would grow beyond those initial tutorials.